Sandbox Symposium 2008
August 09 through August 10, 2008
LA Convention Center
Los Angeles, CA
Sandbox Flier now available!
Sandbox 08 builds on 07 success.
The second annual ACM SIGGRAPH Sandbox Symposium was successfully held in co- location with ACM SIGGRAPH 2007 in San Diego. Its success builds on the premier Sandbox and leads to another Sandbox to be held in 2008 along with ACM SIGGRAPH in Los Angeles on Saturday, 09 August and Sunday, 10 August 2008.
Sandbox is an emerging conference that focuses on innovations in video game theory and practice. The day-and -a-half conference ran the weekend before SIGGRAPH on Saturday, 04 August 07 and Sunday, 05 August 07. "We are excited about how well the Sandbox 07 went," says Drew Davidson, Sandbox conference chair, "it illustrates how we're providing a forum for industry and academic professionals to discuss game design and development." Attendees showed a strong interest in seeing this continue to happen and a willingness to get involved to help make it so.
Alan Heirich, Sandbox program chair, notes "in this second year we saw a focus on rigorous technology innovations and insightful analysis of game design and development issues." The program for Sandbox 07 included panels on Open Source tools and Game Prototyping and sessions on animation, graphics, game design and education. The IGDA also provided a special dinner panel and IGDA members joined the festivities for Saturday evening. Keynotes by Warren Spector of Junction Point (recently acquired by Disney Interactive Studio) and John Klima of the Rhode Island School of Design head the conference, which is as diverse as its program.
There were around 200 attendees with a mix of developers, academics, artists and students, as well as international virtual attendance via online Breeze streams. This diversity was also reflected in the presentations, papers, panels and posters. Papers were selected through peer review to form a solid track. The high quality was reflected in the selection of two best papers; " WiiMedia: motion analysis methods and applications using a consumer video game controller" by Akihiko Shirai, and "Journey of Discovery: The Night Journey Project as Video/ Game Art" by Tracy Fullerton, Todd Furmanski, Kurosh Valanejad.
Throughout the event, a carnival room hosted poster sessions and video game tournaments. Industry support helped make this a great part of Sandbox. Sony Computer Entertainment donated PS3s and games and Microsoft also supplied games for the tournaments and prizes were provided by X-Gaming. Academic institutions also showed their support for Sandbox. The ETC at CMU, Game Design and Development at RIT, as well as A K Peters, all supported this year's Sandbox. p>
"ACM SIGGRAPH is proud to sponsor Sandbox," says Alyn Rockwood, Vice-President of ACM SIGGRAPH, "it is successfully responding to the needs of a rapidly growing field and we're looking forward to Sandbox continuing as an annual event that serves as a sounding board and catalyst for innovations in video game design and development." Sandbox is running video game tournaments throughout the week of SIGGRAPH for all attendees.
"Thank you to everyone who supported this event and made it such a successful one," adds Davidson, "and Sandbox can only happen with the great group of people who got involved. The strong executive committee, the reviewers, the volunteers, the presenters and the attendees all helped make it succeed and I'm excited to see how it grows in the future." Dave Schwartz is chairing Sandbox 08 and is looking to make it even better.
more information on Sandbox 2008 and how to get involved, please visit: http://sandbox.siggraph.org/
and email Dave Schwartz (dee eye ess [at] it [dot] rit [dot] edu). Thanks!