Accepted Papers
Interactive Dynamic Response for Games | |
| Victor Zordan, UC Riverside Adriano Macchietto, UC Riverside Jose Medina, UC Riverside Marc Soriano, UC Riverside James Wu, UC Riverside | |
WiiMedia: motion analysis methods and applications using a consumer video game controller | |
| Akihiko Shirai ENSAM Presence and Innovation, FRANCE | |
Mapping the Mental Space of Game Genres | |
| J.P. Lewis, Stanford Pamela Fox, USC Morgan McGuire, Williams | |
GameLog: Fostering Reflective Gameplaying for Learning | |
| Jose P. Zagal, Georgia Institute of Technology Amy S. Bruckman, Georgia Institute of Technology | |
The Experience of Telepresence with a Foreign Language Video Game and Video | |
| Jonathan deHaan, The University of Aizu James Diamond, New York University | |
Drawing a line in the sand: border/boundary theory and games | |
| Gregory P. Garvey Professor, Department of Computer Science and Interactive Digital Design Quinnipiac University, Hamden, CT, USA | |
The Birth of the Virtual Clinic: The Virtual Terrorism Response Academy as Serious Game and Epistemological Space | |
| Elizabeth Losh University of California, Irvine, USA | |
Journey of Discovery: The Night Journey Project as Video/Game Art | Tracy Fullerton, USC School of Cinematic Arts/EA Game Innovation Lab, Todd Furmanski, USC School of Cinematic Arts/EA Game Innovation Lab, Kurosh Valanejad, USC School of Cinematic Arts/EA Game Innovation Lab |
Optimal Information Placement in an Interactive 3D Environment | Priyesh Dixit, University of North Carolina at Charlotte, Dr. G. Michael Youngblood, University of North Carolina at Charlotte |
True Impostors | |
| Eric Risser University of Central Florida, USA |
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Using Prototypes in Early Pervasive Game Development | Elina Koivisto, Nokia, Riku Suomela, Nokia |
Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype | Celia Pearce, Emergent Game Group (EGG), Georgia Institute of Technology Calvin Ashmore, Emergent Game Group (EGG), Georgia Institute of Technology |
Managing the Tradeoffs in the Digital Transformation of an Educational Board Game to a Computer-based Simulation | Seth Sivak, Northeastern University, Mark Sivak, Northeastern University, Jacqueline Isaacs, Northeastern University, Jay Laird, Northeastern University and Metaversal Studios, Ann McDonald, Northeastern University |
Interactive Shader Development | Peter Dahl Ejby Jensen, Technical University of Denmark, Over The Edge Entertainment, Deadline Games A/S Nicholas Francis, Over The Edge Entertainment Bent Dalgaard Larsen, Technical University of Denmark Niels Jørgen Christensen, Technical University of Denmark |
The Dynamic Controller Toolkit | |
| Ari Shapiro, UCLA Derek Chu, UCLA Brian Allen, UCLA Petros Faloutsos, UCLA | |
Assembling an Expressive Facial Animation System | |
| Alice Wang, Northrop Grumman Michael Emmi, University of California, Los Angeles Petros Faloutsos, University of California, Los Angeles | |