2008 Sandbox Symposium

Accepted Papers

Interactive Dynamic Response for Games

Victor Zordan, UC Riverside
Adriano Macchietto, UC Riverside
Jose Medina, UC Riverside
Marc Soriano, UC Riverside
James Wu, UC Riverside

WiiMedia: motion analysis methods and applications using a consumer video game controller

Akihiko Shirai
ENSAM Presence and Innovation, FRANCE

Mapping the Mental Space of Game Genres

J.P. Lewis, Stanford
Pamela Fox, USC
Morgan McGuire, Williams

GameLog: Fostering Reflective Gameplaying for Learning

Jose P. Zagal, Georgia Institute of Technology
Amy S. Bruckman, Georgia Institute of Technology

The Experience of Telepresence with a Foreign Language Video Game and Video

Jonathan deHaan, The University of Aizu
James Diamond, New York University

Drawing a line in the sand: border/boundary theory and games

Gregory P. Garvey Professor, Department of Computer Science and Interactive Digital Design Quinnipiac University, Hamden, CT, USA

The Birth of the Virtual Clinic: The Virtual Terrorism Response Academy as Serious Game and Epistemological Space

Elizabeth Losh
University of California, Irvine, USA

Journey of Discovery: The Night Journey Project as Video/Game Art

Tracy Fullerton, USC School of Cinematic Arts/EA Game Innovation Lab,
Todd Furmanski, USC School of Cinematic Arts/EA Game Innovation Lab,
Kurosh Valanejad, USC School of Cinematic Arts/EA Game Innovation Lab

Optimal Information Placement in an Interactive 3D Environment

Priyesh Dixit, University of North Carolina at Charlotte,
Dr. G. Michael Youngblood, University of North Carolina at Charlotte

True Impostors

Eric Risser
University of Central Florida, USA

Using Prototypes in Early Pervasive Game Development

Elina Koivisto, Nokia,
Riku Suomela, Nokia

Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype

Celia Pearce, Emergent Game Group (EGG), Georgia Institute of Technology
Calvin Ashmore, Emergent Game Group (EGG), Georgia Institute of Technology

Managing the Tradeoffs in the Digital Transformation of an Educational Board Game to a Computer-based Simulation

Seth Sivak, Northeastern University,
Mark Sivak, Northeastern University,
Jacqueline Isaacs, Northeastern University,
Jay Laird, Northeastern University and Metaversal Studios,
Ann McDonald, Northeastern University

Interactive Shader Development

Peter Dahl Ejby Jensen, Technical University of Denmark, Over The Edge Entertainment, Deadline Games A/S
Nicholas Francis, Over The Edge Entertainment
Bent Dalgaard Larsen, Technical University of Denmark
Niels Jørgen Christensen, Technical University of Denmark

The Dynamic Controller Toolkit

Ari Shapiro, UCLA
Derek Chu, UCLA
Brian Allen, UCLA
Petros Faloutsos, UCLA

Assembling an Expressive Facial Animation System

Alice Wang, Northrop Grumman
Michael Emmi, University of California, Los Angeles
Petros Faloutsos, University of California, Los Angeles