2008 Sandbox Symposium

Updated Schedule


Hotel Figueroa
2:30 - 3:30 PM

Registration/check in opens

3:30 - 4:30 PM

Web3D Keynote: David Luebke, nVidia

(Web3D session open to Sandbox registrants)
4:30 - 6:00 PM

X3D PlugFest: Interoperability

(Web3D session open to Sandbox registrants)
6:00 - 6:15 PM

Opening remarks, introductions

6:15 - 7:15 PM

(joint session with Web3D)

7:15 - 9:00 PM  

(joint session with Web3D)


SUNDAY 08/10
8:30 - 8:45 AM

Registration/check in begins

8:45 - 9:45 AM Continental Breakfast Acting Workshop (Brenda Harger)

Workshops (10-15 people) @ Hotel Figueroa

1. Ethics and gaming (Karen Schrier)
2. New techniques in games (Peter Binson)
3. Transmedia storytelling and games (Geoff Long)
4. New business models and games (Chris Swain)
10:00 - 10:15 AM

Introduction and opening remarks

10:15 - 11:15 AM

Papers I - Secret Agents: AI, Game Agents and Databases

1. Using Genetically Optimized Artificial Intelligence to Improve Gameplaying Fun for Strategical Games
2. A Spatial Awareness Framework for Enhancing Game Agent Behaviour
3. Declarative Processing for Computer Games

Papers IV - Meaning, Metaphor, and Mediation

1. Views from Atop the Fence: Neutrality in Games
2. Games about LOVE and TRUST? Harnessing the Power of Metaphors for Experience Design
3. Film Informing Design for Contemplative Gameplay
11:15 - 11:30 AM


11:30 AM - 12:30 PM

Panel I - Gamer Communities, Design, and Learning

Papers V - Architecting Navigation and Behavior

1. Integrating Video Games and Robotic Play in Physical Environments
2. A Combined Tactical and Strategic Hierarchical Learning Framework in Multi-agent Games
3. Supporting Wayfinding through Patterns within Procedurally Generated Virtual Environments
12:30 - 1:45 PM


1:45 - 2:45 PM

Papers II - Learning Through Games: Four Exemplars

1. Body Music: Physical Exploration of Music Theory
2. User Centered Game Design: Evaluating Massive Multiplayer Online Role Playing Games for Second Language Acquisition
3. GOGS: USC GamePipe Online Game Server
4. Using GreenFoot and Games to Teach Rising 9th and 10th Grade Novice Programmers

Papers VI - New Tools, Techniques and Technologies

1. A novel network architecture for crowded online environments
2. A tool for Adaptive Lighting Design
3. Enabling Voice Modality in Mobile Games through VoiceXML
4.A New Physics Engine with Automatic Process Distribution between CPU-GPU
2:45 - 3:00 PM


3:00 - 4:00 PM

Panel II - Four views of procedural character animation for computer games

Panel III - IGDA Panel: "In the Production Trenches: Developers Tackle Roadblocks"

4:00 - 4:15 PM


4:15 - 5:15 PM

Papers III - The Game Mechanics Shop

1. Moving Parts: the Interdependence of Game Play and Social Dynamics in Digital Games
2. Learning Metaphor through Mixed-Reality Game Design and Game Play
3. A Framework for Analysis of 2D Platformer Levels

Papers VII - 3-D and Cinematography: Making Games Come Alive

1. Effect of Dynamic Camera Control on Spatial Reasoning in 3D Spaces
2. Understanding Information Observation in Interactive 3D Environments
3. Virtual Cinematography of Group Scenes using Hierarchical Lines of Actions
5:15 - 5:30 PM


5:30 - 5:45 PM

Introduction and announcement of best papers

5:45 - 6:45 PM


Limits of the Game: Hurtling Toward Bliss?
6:45 - 9:00 PM

Networking event and demos



Other events of interest


3D Spatial Interaction in Video Games BOF

Joseph LaViola (University of Central Florida) is organizing a BOF at Siggraph on "3D Spatial Interaction in Video Games". It might be of interest to the attendees at the symposium.

The BOF will take place on Wed. Aug 13, 9am-10:30am in room 307, LACC.