Updated Schedule
2:30 - 3:30 PM | Registration/check in opens |
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3:30 - 4:30 PM | Web3D Keynote: David Luebke, nVidia(Web3D session open to Sandbox registrants) |
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4:30 - 6:00 PM | X3D PlugFest: Interoperability(Web3D session open to Sandbox registrants) |
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6:00 - 6:15 PM | Opening remarks, introductions |
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6:15 - 7:15 PM | RAPH KOSTER KEYNOTE |
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7:15 - 9:00 PM | NETWORKING/MIXER |
8:30 - 8:45 AM | Registration/check in begins |
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8:45 - 9:45 AM | Continental Breakfast | Acting Workshop (Brenda Harger) |
Workshops (10-15 people) @ Hotel Figueroa1. Ethics and gaming (Karen Schrier)2. New techniques in games (Peter Binson) 3. Transmedia storytelling and games (Geoff Long) 4. New business models and games (Chris Swain) |
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10:00 - 10:15 AM | Introduction and opening remarks |
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10:15 - 11:15 AM | Papers I - Secret Agents: AI, Game Agents and Databases1. Using Genetically Optimized Artificial Intelligence to Improve Gameplaying Fun for Strategical Games2. A Spatial Awareness Framework for Enhancing Game Agent Behaviour 3. Declarative Processing for Computer Games |
Papers IV - Meaning, Metaphor, and Mediation1. Views from Atop the Fence: Neutrality in Games2. Games about LOVE and TRUST? Harnessing the Power of Metaphors for Experience Design 3. Film Informing Design for Contemplative Gameplay |
11:15 - 11:30 AM | BREAK |
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11:30 AM - 12:30 PM | Panel I - Gamer Communities, Design, and Learning |
Papers V - Architecting Navigation and Behavior1. Integrating Video Games and Robotic Play in Physical Environments2. A Combined Tactical and Strategic Hierarchical Learning Framework in Multi-agent Games 3. Supporting Wayfinding through Patterns within Procedurally Generated Virtual Environments |
12:30 - 1:45 PM | LUNCH |
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1:45 - 2:45 PM | Papers II - Learning Through Games: Four Exemplars1. Body Music: Physical Exploration of Music Theory2. User Centered Game Design: Evaluating Massive Multiplayer Online Role Playing Games for Second Language Acquisition 3. GOGS: USC GamePipe Online Game Server 4. Using GreenFoot and Games to Teach Rising 9th and 10th Grade Novice Programmers |
Papers VI - New Tools, Techniques and Technologies1. A novel network architecture for crowded online environments2. A tool for Adaptive Lighting Design 3. Enabling Voice Modality in Mobile Games through VoiceXML 4.A New Physics Engine with Automatic Process Distribution between CPU-GPU |
2:45 - 3:00 PM | BREAK |
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3:00 - 4:00 PM | Panel II - Four views of procedural character animation for computer games |
Panel III - IGDA Panel: "In the Production Trenches: Developers Tackle Roadblocks" |
4:00 - 4:15 PM | BREAK |
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4:15 - 5:15 PM | Papers III - The Game Mechanics Shop1. Moving Parts: the Interdependence of Game Play and Social Dynamics in Digital Games2. Learning Metaphor through Mixed-Reality Game Design and Game Play 3. A Framework for Analysis of 2D Platformer Levels |
Papers VII - 3-D and Cinematography: Making Games Come Alive1. Effect of Dynamic Camera Control on Spatial Reasoning in 3D Spaces2. Understanding Information Observation in Interactive 3D Environments 3. Virtual Cinematography of Group Scenes using Hierarchical Lines of Actions |
5:15 - 5:30 PM | BREAK |
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5:30 - 5:45 PM | Introduction and announcement of best papers |
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5:45 - 6:45 PM | KATIE SALEN KEYNOTELimits of the Game: Hurtling Toward Bliss? |
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6:45 - 9:00 PM | Networking event and demos |
Other events of interest
3D Spatial Interaction in Video Games BOF
Joseph LaViola (University of Central Florida) is organizing a BOF at Siggraph on "3D Spatial Interaction in Video Games". It might be of interest to the attendees at the symposium.
The BOF will take place on Wed. Aug 13, 9am-10:30am in room 307, LACC.