Schedule
Best Paper(s)
WiiMedia: motion analysis methods and applications using a consumer video game controller
  -   Akihiko Shirai
  Journey of Discovery: The Night Journey Project as Video/Game Art
  -   Tracy Fullerton, Todd Furmanski, Kurosh Valanejad
Sandbox Streamed
If you wish to see some of the procedings via the web, video streams of the conference will be available.
- Saturday Stream URL
https://breeze.rit.edu/r25403542/ - Sunday Stream URL
https://breeze.rit.edu/r30064008/ 
Saturday
 9:00 Keynote address:  
 9:45 Break 
 Animation 10:05 Interactive Dynamic Response for Games Victor Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu 
 10:30 A Dynamic Controller Toolkit Ari Shapiro, Derek Chu, Brian Allen, Petros Faloutsos 
 10:55 Break 
 Open Source 11:15 Assembling an Expressive Facial Animation System Alice Wang, Michael Emmi, Petros Faloutsos 
 11:40 Panel: Open Source Toolchains Mark Barnes, Jon Philips, Erwin Coumans, Morgan McGuire, Gary Bradski, Ton Roosendaal 
 12:30 Lunch 
 Education and Psychology 1:30 GameLog: Fostering Reflective Gameplaying for Learning Jose P. Zagal, Amy S. Bruckman 
 1:50 The Experience of Telepresence with a Foreign Language Video Game and Video Jonathan deHaan, James Diamond 
 2:10 Drawing a Line in the Sand: Border/Boundary Theories and Games Gregory P. Garvey 
 2:30 Break 
 Game Design I 2:45 Journey of Discovery: The Night Journey Project as "Video/Game Art" Tracy Fullerton, Todd Furmanski, Kurosh ValaNejad 
 3:05 Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype Celia Pearce, Calvin Ashmore 
 Elizabeth Losh 
 3:45 Break 
 Graphics Eric Risser 4:20 Interactive Shader Development Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jorgen Christensen 
 4:40 Break 
 Game Design II Seth Sivak, Mark Sivak, Jacqueline Isaacs, Jay Laird, Ann McDonald 
 5:15 Mapping the Mental Space of Game Genres J.P. Lewis, Morgan McGuire, Pamela Fox 
 6:35 Dinner - IGDA Panel  |     Sunday
 9:00 Keynote address:  
 10:00 Break 
 Stretching the Interface 10:15 WiiMedia: Motion Analysis Methods and Applications Using a Consumer Video Game Controller Akihiko Shirai 
 10:35 Optimal Information Placement in an Interactive 3D Environment Priyesh Dixit, G. Michael Youngblood 
 10:55 Break 
 Prototyping 11:10 Using Prototypes in Early Pervasive Game Development Elina M.I. Koivisto, Riku Suomela 
 11:30 Panel: Rapid Prototyping: Visualizing New Ideas Henry LaBounta, Chaim Gingold, Jeremy Townsend, Kyle Gray, John Buchanan, Vander Caballero 
 12:30 Best Paper and Wrap Up  |