Schedule
Best Paper(s)
WiiMedia: motion analysis methods and applications using a consumer video game controller
- Akihiko Shirai
Journey of Discovery: The Night Journey Project as Video/Game Art
- Tracy Fullerton, Todd Furmanski, Kurosh Valanejad
Sandbox Streamed
If you wish to see some of the procedings via the web, video streams of the conference will be available.
- Saturday Stream URL
https://breeze.rit.edu/r25403542/ - Sunday Stream URL
https://breeze.rit.edu/r30064008/
Saturday
9:00 Keynote address:
9:45 Break
Animation 10:05 Interactive Dynamic Response for Games Victor Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu
10:30 A Dynamic Controller Toolkit Ari Shapiro, Derek Chu, Brian Allen, Petros Faloutsos
10:55 Break
Open Source 11:15 Assembling an Expressive Facial Animation System Alice Wang, Michael Emmi, Petros Faloutsos
11:40 Panel: Open Source Toolchains Mark Barnes, Jon Philips, Erwin Coumans, Morgan McGuire, Gary Bradski, Ton Roosendaal
12:30 Lunch
Education and Psychology 1:30 GameLog: Fostering Reflective Gameplaying for Learning Jose P. Zagal, Amy S. Bruckman
1:50 The Experience of Telepresence with a Foreign Language Video Game and Video Jonathan deHaan, James Diamond
2:10 Drawing a Line in the Sand: Border/Boundary Theories and Games Gregory P. Garvey
2:30 Break
Game Design I 2:45 Journey of Discovery: The Night Journey Project as "Video/Game Art" Tracy Fullerton, Todd Furmanski, Kurosh ValaNejad
3:05 Principles of Emergent Design in Online Games: Mermaids Phase 1 Prototype Celia Pearce, Calvin Ashmore
Elizabeth Losh
3:45 Break
Graphics Eric Risser 4:20 Interactive Shader Development Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jorgen Christensen
4:40 Break
Game Design II Seth Sivak, Mark Sivak, Jacqueline Isaacs, Jay Laird, Ann McDonald
5:15 Mapping the Mental Space of Game Genres J.P. Lewis, Morgan McGuire, Pamela Fox
6:35 Dinner - IGDA Panel | Sunday
9:00 Keynote address:
10:00 Break
Stretching the Interface 10:15 WiiMedia: Motion Analysis Methods and Applications Using a Consumer Video Game Controller Akihiko Shirai
10:35 Optimal Information Placement in an Interactive 3D Environment Priyesh Dixit, G. Michael Youngblood
10:55 Break
Prototyping 11:10 Using Prototypes in Early Pervasive Game Development Elina M.I. Koivisto, Riku Suomela
11:30 Panel: Rapid Prototyping: Visualizing New Ideas Henry LaBounta, Chaim Gingold, Jeremy Townsend, Kyle Gray, John Buchanan, Vander Caballero
12:30 Best Paper and Wrap Up |